Week 1 for realtime environment
Defining a Game Engine and Explaining Its Usefulness
Unreal engine
A game engine is a complex system composed of multiple subsystems. It covers almost all important links in the game development process and is the core of the game development process.
Unreal Engine is an integrated development environment with a variety of editors, materials, particles, levels, animations, and many compilers.
Developing in Unreal Engine 5 is simple for beginners. Using the Blueprints Visual Scripting system can create entire games without writing one line of code. Combined with an easy-to-use interface, people can quickly get a prototype up and running.
Learning notes from youtube
Ctrl + z = undo
Ctrl + space = content drawer
props道具
F10 = full screen - dock all your windows
Windows - World Settings
Windows - Load Layout - Default Editor Layout(reset all windows)
右鍵-rotate camera
WASD - move around(前後左右)
e q - up and down(上下)
右鍵+scroll wheel = adjust camera speed
F - Focus to Object
左鍵+Alt = rotate around a pivot object
右鍵+Alt = zoom in and out
Alt + g = perspective
G - Game View
Object
W- to move
E-to rotate
R-to scale
select globle icon🌍 so that you can move it in the object’s direction
Click between x and y axis to move
Ctrl + D = Duplicate
Alt + Drag = Duplicate複製
Shift + Click = Select Multiple多選
Ctrl + Click = Deselect
Shift + Drag = Lock camera to the object
END - Snap to Floor :select an object and press END to directly snap to below
Outliner
Ctrl to select individual object
Shift can select the top one and the last one to select everything in between
Camera exposure
lock screen to a certain brightness
Lit-Game Settings
Esc- quit game
Gamesetting☑️
Exposure Comensation
Image Effects-vignette暈映
GlobalPostProcessVolume
Golbal-saturation飽和
PostProcessVolume-great to add some effects after everything has been rendered
It only affects our camera
Creare PostProcessVolume:
Add button-Volumes-PostProcessVolume
turn on Infinite Extent☑️ to take effect to all scene
What is Nanite UE5?
One of the headlining new features of UE5 is Nanite, a new micro-polygon geometry feature that allows devs to directly import ultra high-definition movie-quality assets into scenes without kit-bashing or having to bake down assets into low-poly models. JuxtaposeJS. The results speak for themselves.
Thinking
Indoor or outdoor invironment?
forest cabin (fantasy, horror or normal style)
-Prefer a small delicate room rather than a big but rough environment
Is it allowed to use free objects?
Or I have to make all props by myself
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