Week 1 for realtime environment

Defining a Game Engine and Explaining Its Usefulness

Unreal engine

A game engine is a complex system composed of multiple subsystems. It covers almost all important links in the game development process and is the core of the game development process.


Unreal Engine is an integrated development environment with a variety of editors, materials, particles, levels, animations, and many compilers.


Developing in Unreal Engine 5 is simple for beginners. Using the Blueprints Visual Scripting system can create entire games without writing one line of code. Combined with an easy-to-use interface, people can quickly get a prototype up and running.


Learning notes from youtube 

https://youtu.be/k-zMkzmduqI


Ctrl + z = undo

Ctrl + space = content drawer

props道具

F10 = full screen - dock all your windows

Windows - World Settings

Windows - Load Layout - Default Editor Layoutreset all windows


右鍵-rotate camera

WASD - move around(前後左右)

e q - up and down(上下)

右鍵+scroll wheel = adjust camera speed

F - Focus to Object

左鍵+Alt = rotate around a pivot object

右鍵+Alt = zoom in and out


Alt + g = perspective

G - Game View


Object

W- to move

E-to rotate

R-to scale

select globle icon🌍 so that you can move it in the object’s direction


Click between x and y axis to move


Ctrl + D = Duplicate

Alt + Drag = Duplicate複製

Shift + Click = Select Multiple多選

Ctrl + Click = Deselect

Shift + Drag = Lock camera to the object

END - Snap to Floor select an object and press END to directly snap to below


Outliner

Ctrl to select individual object

Shift can select the top one and the last one to select everything in between


Camera exposure

lock screen to a certain brightness

Lit-Game Settings

Esc- quit game


Gamesetting☑️

Exposure Comensation

Image Effects-vignette暈映

GlobalPostProcessVolume

Golbal-saturation飽和


PostProcessVolume-great to add some effects after everything has been rendered

It only affects our camera


Creare PostProcessVolume:

Add button-Volumes-PostProcessVolume


turn on Infinite Extent☑️ to take effect to all scene


What is Nanite UE5?


One of the headlining new features of UE5 is Nanite, a new micro-polygon geometry feature that allows devs to directly import ultra high-definition movie-quality assets into scenes without kit-bashing or having to bake down assets into low-poly models. JuxtaposeJS. The results speak for themselves.


Thinking

Indoor or outdoor invironment?

forest cabin (fantasy, horror or normal style)


-Prefer a small delicate room rather than a big but rough environment


Is it allowed to use free objects?

Or I have to make all props by myself


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